| N° |
Description |
Info(s) |
Complément |
Auteur |
Langue |
Date |
URL |
| 631 | Mud in your eye, Put that down it'll have someones eye out. But not before you've made some eyes. Covers:- custom attributes, parameter wiring. | 3ds Max | Texture | Steve Johnson |  | 2002-03-01 |  |
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| 632 | Lightmapping a Level in 3d Studio Max 6 | 3ds Max | Texture | Belkus |  | 2005-06-07 |  |
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| 633 | Le Skinning dans 3DS | 3ds Max | Texture | ayreon-seven |  | 2008-02-22 |  |
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| 634 | Blood Knight focused making of tutorial: Advanced multi-channel texturing in Max | 3ds Max | Texture | zivcg |  | 2009-04-08 |  |
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| 635 | Mapping Complex Shapes | 3ds Max | Texture | Neil Blevins |  | 2002-03-01 |  |
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| 636 | L'or et le métal | 3ds Max | Texture | ayreon-seven |  | 2008-02-22 |  |
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| 637 | Ajuster une texture à un objet v.5 | 3ds Max | Texture | spadework |  | 2003-08-12 |  |
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| 638 | Project Overview - Texture, character | 3ds Max | Texture | P. Bourgeot |  | 2006-07-18 |  |
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| 639 | Create Leather Material - faire du cuir | 3ds Max | Texture | Florence Design |  | 2009-06-08 |  |
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| 640 | Texturing a Character | 3ds Max | Texture | rubberbug |  | 2002-09-02 |  |
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| 641 | Custom Materials Part 4, In the last segment I talked about controlling the way light is reflected off of a surface in a MAX scene. Of course light can also be absorbed ... | 3ds Max | Texture | dxyner2000 |  | 2002-04-10 |  |
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| 642 | Bipmaps sous 3DS | 3ds Max | Texture | ayreon-seven |  | 2007-07-10 |  |
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| 643 | Brushed metal using procedurals | 3ds Max | Texture | Peter Åsberg |  | 2008-04-15 |  |
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| 644 | Mental Ray Water Surface | 3ds Max | Texture | Bimendra Bandara |  | 2009-01-07 |  |
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| 645 | How to create Chrome Material | 3ds Max | Texture | Florence |  | 2007-10-31 |  |
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| 646 | "Texturing Tips" by Tom Greenway | 3ds Max | Texture | 3dtotal |  | 2003-02-26 |  |
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| 647 | UV mapping the easy way This tutorial will show you how easy and precise UVmapping can be! | 3ds Max | Texture | zivcg |  | 2007-05-25 |  |
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| 648 | An In-Depth Look at UVW Mapping an Object | 3ds Max | Texture | 3dtotal |  | 2002-12-13 |  |
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| 649 | Normal Map Workflow
Covers all the things you need to know to start using normal maps in 3DSMax 7 | 3ds Max | Texture | poopinmymouth |  | 2006-02-18 |  |
 |
| 650 | 'Advanced multi-channel texturing in Max – Blood Knight'
| 3ds Max | Texture | Ziv Qual |  | 2009-07-28 |  |
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| 651 | Window in Mergozzo | 3ds Max | Texture | Marcus Büttner |  | 2003-08-14 |  |
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| 652 | Metal Surfaces | 3ds Max | Texture | Arild Wiro |  | 2002-08-15 |  |
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| 653 | Texturer un objet avec différentes textures v.4 | 3ds Max | Texture | spadework |  | 2003-08-12 |  |
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| 654 | La peau "basique" | 3ds Max | Texture | ayreon-seven |  | 2007-07-10 |  |
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| 655 | Modern Materials of the Product & Industrial Design Field | 3ds Max | Texture | Dharaa Master |  | 2009-01-22 |  |
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| 656 | Material Editor
Learn how to create your own spiffy-looking materials. | 3ds Max | Texture | spoono |  | 2003-06-20 |  |
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| 657 | Cell Shading Tutorial with 3Ds Max | 3ds Max | Texture | atom |  | 2008-04-15 |  |
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| 658 | Hi people, in this tutorial I will show you a few tips to create aclock in 3d max and render it with Fryrender. Then I will show you howto apply fry materials and how to make the light setup. Finally, I willshow you how to work with the tonemapping a | 3ds Max | Toute catégorie | Oellas |  | 2008-04-10 |  |
 |
| 659 | Voici le making of de mon robot domestique réalisé pour le concours 3DStation de Juillet 2002 : "Le robot domestique de demain". Je vais donc vous montrer quelques détails sur la modélistation et la mise en scène du robot. | 3ds Max | Toute catégorie | DeathPat |  | 2002-08-12 |  |
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| 660 | Les nouveautés de 3DS7 | 3ds Max | Toute catégorie | ayreon-seven |  | 2007-07-10 |  |