| N° |
Description |
Info(s) |
Complément |
Auteur |
Langue |
Date |
URL |
| 601 | Complex Shaders Using Procedurals | 3ds Max | Texture | Neil Blevins |  | 2002-03-01 |  |
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| 602 | UV mapping the easy way This tutorial will show you how easy and precise UVmapping can be! | 3ds Max | Texture | zivcg |  | 2007-05-25 |  |
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| 603 | An In-Depth Look at UVW Mapping an Object | 3ds Max | Texture | 3dtotal |  | 2002-12-13 |  |
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| 604 | General Texturing Techniques | 3ds Max | Texture | Richard Tilbury |  | 2008-04-14 |  |
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| 605 | Normal Map Workflow
Covers all the things you need to know to start using normal maps in 3DSMax 7 | 3ds Max | Texture | poopinmymouth |  | 2006-02-18 |  |
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| 606 | 'Advanced multi-channel texturing in Max – Blood Knight'
| 3ds Max | Texture | Ziv Qual |  | 2009-07-28 |  |
 |
| 607 | Cel Shading concepts by J.I.Styles
I came up with this cel shading technique while in a period of boredom and a concept art drought. it concentrates on the issues of other cel effects | 3ds Max | Texture | J.I.Styles |  | 2002-08-15 |  |
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| 608 | CEL Shader: Chapter 1 | 3ds Max | Texture | 3dluvr |  | 2007-02-14 |  |
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| 609 | Anisotropic Reflections | 3ds Max | Texture | Neil Blevins |  | 2002-03-01 |  |
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| 610 | Window in Mergozzo | 3ds Max | Texture | Marcus Büttner |  | 2003-08-14 |  |
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| 611 | Custom Materials Part 2, In the previous section I explained the diffuse map and how to set a bitmap for it. The next step in creating convincing materials is to add ... | 3ds Max | Texture | dxyner2000 |  | 2002-04-10 |  |
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| 612 | Material Editor
Learn how to create your own spiffy-looking materials. | 3ds Max | Texture | spoono |  | 2003-06-20 |  |
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| 613 | Cel Shading concepts by J.I.Styles
I came up with this cel shading technique while in a period of boredom and a concept art drought. it concentrates on the issues of other cel effects | 3ds Max | Texture | J.I.Styles |  | 2002-06-26 |  |
 |
| 614 | How to Bake a Flawless Normal Map in 3ds Max | 3ds Max | Texture | cg.tutsplus |  | 2009-09-01 |  |
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| 615 | La peau "basique" | 3ds Max | Texture | ayreon-seven |  | 2007-07-10 |  |
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| 616 | Translucency and Sub-Surface Scattering | 3ds Max | Texture | Neil Blevins |  | 2002-03-01 |  |
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| 617 | Créer de la poussière v.4 | 3ds Max | Texture | spadework |  | 2003-08-12 |  |
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| 618 | UVW-Mapping an Object in 3D Studio Max 5 | 3ds Max | Texture | Waylon Brinck |  | 2002-09-04 |  |
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| 619 | Realistic Texturing | 3ds Max | Texture | Ben Cowell |  | 2002-06-27 |  |
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| 620 | Creating Next-Gen Environment Textures using Total Textures | 3ds Max | Texture | Daniel Vijoi |  | 2008-10-14 |  |
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| 621 | Bipmaps sous 3DS | 3ds Max | Texture | ayreon-seven |  | 2008-02-22 |  |
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| 622 | Complex Organic Materials Using Falloff | 3ds Max | Texture | Neil Blevins |  | 2002-03-01 |  |
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| 623 | Introduction to Gradient Ramp maps, 3D maps and blend materials | 3ds Max | Texture | cgarchitect |  | 2003-11-17 |  |
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| 624 | Le placement des textures | 3ds Max | Texture | ayreon-seven |  | 2007-07-10 |  |
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| 625 | Custom Materials Part 3, So far I've talked about the importance of diffuse maps and bump maps in designing materials. Diffuse maps provide color to the material, bump maps ... | 3ds Max | Texture | dxyner2000 |  | 2002-04-10 |  |
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| 626 | Create Leather Material - faire du cuir | 3ds Max | Texture | Florence Design |  | 2009-06-08 |  |
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| 627 | Advance Materials | 3ds Max | Texture | Mario Malagrino |  | 2007-10-05 |  |
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| 628 | Lighting, Texturing, Rendering in 3DSMAX: Part 2 | 3ds Max | Texture | 3DLUVr |  | 2007-02-14 |  |
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| 629 | Worn, Painted Metal Surface by Arild Wiro
Here I will show you how I create a painted metal surface worn by time with paint chipping off, revealing older paintwork underneath. | 3ds Max | Texture | Arild Wiro |  | 2002-06-26 |  |
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| 630 | Texture de verre v.4 | 3ds Max | Texture | spadework |  | 2003-08-12 |  |